This article is taken from an article that appeared in the
Citadel Journal issue 41. It concerns a Regiment of Renown created
by Darren Evans called Toxote's Hellmounts, a regiment of Chaos
Centaurs.
Centaurs are ancient
creatures, as old as the Elves and even, some say, the Dragons. They
are now very rare in the Old World only existing in the deepest
hearts of the forests. Long ago when the Centaur race was more
abundant legends tell of a great migration north. Why the Centaurs
left their forest homes and rode north no-one knows, not even the
oldest Elven Seers. The few that stayed retreated into the forests
shunning all outside contact, as to what became of the migration,
this secret is lost in the mists of time.
The Hellmounts have
recently appeared from the Northern Wastes, rumours follow them of
decimated Kislev Border Patrols and unprovoked raids on villages and
farmsteads. The creature's leader Toxote is said to be particularly
vicious and unmerciful in combat. They are mercenaries of the dark
races serving the highest bidder and galloping off in the distance
after the plunder has been collected.
Rules For Toxote's Hellmounts
Appearance : The Hellmounts are a
twisted parody of their ancient brethren. From their torso up the
have the visage of a foul creature of Chaos. The warping effects of
Chaos has stripped them of their once renowned reputation with the
bow, due to their lust for close combat they now fight with large
axes and halberds.
For hire
: Only Orc and Goblin, Skaven, Undead, Chaos Dwarf and any
Chaos army can hire them. If Toxote's Hellmounts are chosen they
count as a Rare choice.
Points
value : To hire Toxote and his five centaurs (4 bucks and 1
Kylist) costs 450 points. To hire an additional Buck costs 35 points
and an additional Kylist costs 45 points, note that you can only
hire one Kylist for every two Bucks.
M
WS
BS
S
T
W
I
A
Ld
Cost
Toxote
8
5
2
4
4
2
5
4
8
450
Kylist
8
4
2
4
4
1
3
2
7
Buck
8
3
2
3
4
1
3
2
5
Equipment
: All the Hellmounts except Kylists carry great axes, Kylists
carry halberds. All wear light armour.
Special
Rules : Cause fear and hate Elves. Toxote's Hellmounts have a
natural 6+ save which is combined with light armour to give a save
of 6+.
The Wine if
Wrath : The Wine of Wrath is a curse unique only to the
Hellmounts and is a direct derivative to the Centaurs unusual
weakness to wine. At the start of the third turn the opposing player
rolls a D6 and consults the following results :
1-2
No effects 3 Dizzy. The Hellmounts have
-1 to movement and initiative. 4 Enraged. The Hellmounts
charge the nearest enemy unit. 5 Bloodrage. Spend the
remainder of the battle fighting the nearest unit.
6 Pharmakon. The Hellmounts
have +1S and +1W.
Converting and Painting
The first step is to decide on the type of beasties for the
body, for the average buck I tend to go for either the Elven Steed
or the Medieval horse; for the Kylists or a champion model an
armoured horse is best, and your shaman types use
barded.
The next step is to
find a fitting torso, I have found after weeks of searching that a
Daemon Prince torso works best, the arms I use were a combination of
Daemon bits with just basic weapon swaps. The barding came from the
Keeper of Secrets and some Green Stuff, then I flocked the rump and
back.
Initially I undercoat
them black, the torsos were basecoat blood red, given a flesh wash,
and gradually brought down to a neutral red. The horse bodies were
done a flat black and brown, the hair was dry brushed grey, and it
was as simple as
that.