A melancholic shadow hangs over Gilead wherever he goes, accompanied by his
companion the aging weapon-master Fithvael, the last remaining Elves of Tor
Anrok. They search the Old World for traces of the last remnants of their
people, driven ever onwards by anguish and pain. Gilead is a masterful
swordsman who can enter the feared shadowfast, where his movements are so
swift that they appear as little more than a blur, and he seems to be in
several places at one time.
The following Special Characters have not
been playtested as thoroughly as the ones presented in the army books and
are not necessarily as balanced or fair. Consequently, you must agree with
your opponent about whether you can use them or not before the battle
begins.
Gilead
and Fithvael are mercenary Dogs of War and can be included in any High Elf,
Wood Elf, Empire, or Dogs of War army. They take up a Rare Unit choice and
a Hero choice. They must be fielded exactly as detailed below, and may not
be given any additional equipment or magic items.
Gilead
and Fithvael operate on the battlefield as two individual characters, and
they may never join units.
Gilead of Tor Anrok
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Gilead
|
5
|
7
|
6
|
4
|
3
|
3
|
8
|
4
|
10
|
Shadowfast
|
8
|
10
|
6
|
4
|
3
|
3
|
10
|
8
|
10
|
Points:
411 (Gilead costs 276 and Fithvael costs 135)
Weapons: Sword (Hand Weapon) and Longbow
Armour: Light Armour and shield
Special Rules:
Shadowfast
Once per game at the start of any of the High Elf player's movement phase, Gilead
may enter Shadowfast. For this turn and the opponent's next turn, Gilead's
stat line will change to his Shadowfast stat line.
In
addition, while Shadowfast, Gilead will always strike first in hand to hand
combat even if charged. If an enemy has the same power, hits are resolved
in order of initiative. If Gilead and his opponent have the same
Initiative, roll a dice to decide who attacks first.
Gilead
also gains a 4+ Ward Save due to his inhuman speed.
Blade
of Galeth
This
thin blade belonged to Gilead's brother
Galeth and is perfectly balanced, weighing almost nothing in Gilead's hand.
All
attacks from Gilead count as having an additional -1 to the opponents
armour save (so attacks from him at Strength 4 will have an armour save of
-2).
Doom-saga
Gilead
wanders the Old World, often questing to eradicate an evil from the world
during his search for his fading Elven brethren.
At the
beginning of the battle, after deployment, nominate one enemy character.
Against this particular target, Gilead re-rolls all failed rolls to hit and
to wound.
 
|