Melancholic
Distractions
Gilead is prone to retreating within himself, facing
the traumas and doubts of his inner demons that plague his mind.
At the start of each of his turns, Gilead must take a
Leadership test, unless he is engaged in combat. If this test is failed,
roll a dice. On a 1-3 Gilead cannot move that turn as he struggles with his
inner demons. On a 4-6 his tortured mind gets the better of him and Gilead
must moves his full movement for that turn towards the closest table edge.
If he leaves the table, he is treated as a casualty and will not return. If
Gilead is engaged in combat, he will fight as normal.
Fithvael
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Fithvael
|
5
|
6
|
6
|
4
|
3
|
2
|
7
|
3
|
9
|
Weapons: Sword (Hand Weapon), Crossbow, Longbow
Armour: Light Armour and shield
Special Rules:
Scout
Fithvael has the ability to scout, as described on page
112 of the Warhammer Rulebook.
Bow Master
Fithvael
can shoot up to three times in each shooting phase with either his bow or
his crossbow. These three shots must be directed at the same target or unit.
 
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