Ariel is the Queen of Athel Loren and presides over
the realm together with Orion. Ariel acquired the Aspects of
Isha, the ancient Elven goddess of nature, through the strange
magic of the Oak of Ages at the same time as Orion gained the
Aspects of Kurnous. Thus, the magical force of nature flows
through Ariel as if she were the goddess Isha herself.
Ariel wields immense natural forces and weaves them
according to her will. She commands the trees of the forest to
grow, and vegetation to spring forth from the ground. It is
Ariel who weaves enchantments around the Forest of Loren to
delay and mislead intruders, or lure them onwards to their
doom! If Ariel perishes in battle, the Elves will carry her
away and seal her within the Oak of Ages to be reborn again in
the spring.
When enemies enter the Forest of Loren, Ariel shifts shape
into her sylph-like War Aspect. She grows almost twice the
height of an ordinary Elf and unfolds huge wings like those of
a gigantic moth, covered in tiny scales of shimmering,
iridescent colours. Upon her wings are strange markings known
as the Eyes of Isha, and the Spirals of Isha can also be seen
in the patterns of her wings. Sometimes, Ariel's wings display
the markings of the death's-head moth to indicate that she is
enraged and in a vengeful mood. Moth-like antenna emerge from
Ariel's head, but her face remains that of a beautiful she-Elf
with piercing eyes. The upper part of her body is clad in
shimmering scales of incandescent green, while the lower part
trails away into infinity — like an ethereal or elemental
being. She appears to glow with an inner light like the moon
and trails raw magic in a shower of glittering stardust. In
this form, Ariel can fly around the battlefield wielding her
magic. The wafting of her huge wings over the heads of the
enemy fills them with both dread and awe.
Ariel counts as a Lord and a Hero choice in a Wood Elves
army. She must be used as presented here and may not be given
any additional equipment, magic items, or Spites. Ariel will
always be the army General, even if Orion is also present. No
model currently exists in the Warhammer Wood Elf range for
Ariel — you'll have to convert up your own representation of
him. |
MAGIC |
Ariel is a Level 4 Wizard and knows all of the
spells from the Lore of Athel Loren. In addition, she
gets +1 to cast any spells from the Lore of Athel
Loren. |
SPECIAL
RULES |
Ariel has the following common special rules:
Fly, Forest Spirit, Terror |
Elemental Form. Ariel is no longer a mortal
Elf and is bound to the natural world with ancient and
unbreakable ties. If she chooses to move using her
ground movement, she may move through all forms of
Difficult Terrain without penalty. |
Aura of the Fey Queen. Ariel is one of the
truly legendary individuals in the Warhammer world. All
friendly units within 6" of Ariel are Immune to
Panic. |
Earthbind. If Ariel is endangered, the land
itself will rise to protect her by entangling those who
would threaten her. Any units declaring a charge on
Ariel count as moving through Difficult Terrain for the
duration of the turn. In addition, if Ariel flees from
combat, any enemies attempting to pursue her roll an
extra D6 when determining their pursuit distance and
discard the highest result. |
MAGIC ITEMS |
The Heartstone of Athel Loren. A physical
representation of the many ties that bind Ariel to the
forest of Athel Loren, this gemstone protects her from
the effects of hostile magics.
This item grants Ariel a Magic Resistance of 2. In
addition, if she successfully resists a spell targeted
at her, the casting Wizard must immediately take a
Leadership test. If he fails, he immediately loses a
magic level and may not cast that spell for the
remainder of the
game. | |